Live with tradition and the gaming industry

The citizen of the United States of America feels that gaming is a part of his life, while developed countries like UK and Japan feel that gaming has great prospects of making profit domestically or internationally. Games are very influential in human life right now. Games means in reference to computer, Video console like playstation, PDA and also Telephones.

ISDA (Interactive Digital Software Associations) conducted an analysis about two years ago and found that gaming became a life tradition for people across the United States, whether in individual venues or in other locations such as the home, hotel , on the plane, when playing on the internet, by EXPO aka big E3 producer to develop games all over the world. Many game producers and developers are located in the United States as well as Japan.

using PDA and Mobile Phones. People in the United States always follow the development of games, for example through EXPO games like Electronic Entertainment.

There are many factors found by IDSA from its analysis as follows:

a) Around 10-11 hours per family playing games.

b) Games always ONLINE with Internet in the United States

c) Respondents stated that gaming is very good and satisfactorily entertaining instead of watching TV and movies.

d) PC is more useful for gaming, while applying email drops to number two.

e) Genre games are more acceptable, whether console or PC games are more action and sports.

Japan or popularity known as the Nation of the Rising Sun which produces various playground equipment. Like Sony, it’s a big name in entertainment, especially gaming. Likewise, the character in the games became more interesting and their cartoons, such as POKEMON, became more popular. The rapid development of wireless technology such as I-mode made gaming a very popular form of entertainment. The individual is free to play though through phones 3 inches in size.

You may want to know how many game viewers there are in Japan. According to CESA (Computer Entertainment Supply Associations) analysis, in 2002 it was found that video game viewers were around 23.6 million or 25.6% of Japanese would be into video games a lot.

For computer technology, there is good competition between producers of audio equipment, such as speakers, and computer games turned into sound cards. Its quality is very high by competing with the graphics card producer and it became a good factor for computer games.

Because the game has become part of the tradition of life in most of the other countries, it is very profitable for the nation. For example, and through market research and analysis, the company found that electronic gaming sales in the year 2000 increased to 60.1% compared to the year 1996, with only 27% of the market value coming from the market. It totals £2 billion with a duration from 2001 to 2005, which shows a good outlook and usage. demand in the gaming industry.

The demand is too high from people all over the world, which creates a very good competition among console game producers. The competition from the console producer found the high quality of its products from three game producers in the world such as Sony, SEGA and Nintendo. Microsoft also produces its console known as XBOX which is acceptable in the world market.

In fact, the games do not count age. The beginning of the games is only for young people between the ages of 12 and 18. Currently, ISDA reports that the majority of games, whether on PC or console, are between 18 and 35 years of age. This is a given and may be due to heavy work or study where games are a means of relieving stress. To end this article, I want to quote the words of Douglas Lowenstein, President of IDSA who plays the mind of intellectuals, to entertain and educate us on our well-being.

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